Tag Archives: game designer

Steven Lumpkin, Game Master and Designer – Episode 105

Veteran video game designer and roleplaying game master Steven Lumpkin has worked for some of the biggest names in the online gaming industry, including Red Storm Entertanment, the makers of the Rainbow Six franchise, and Funcom, the makers of Age of Conan, Anarchy Online and The Secret World, as a level designer. His job was creating the tense action scenes that have challenged players across the globe as they venture through these games’ vast virtual worlds.

Steven is now working on the Rollercoaster Tycoon franchise, but has gone from creating levels to working on the basic infrastructure of the game itself as a game designer.

Steven is also a lover of tabletop roleplaying games. He’s been a game master for the RollPlay team on the Twitch channel ItMeJP, where he ran the Dungeons & Dragons 5th Edition campaign, The West Marches, which featured a huge rotating roster of streaming and YouTube celebrity players. While Steven was on hiatus at the time of recording, he’s since returned to gaming with a new campaign on his own Twitch and YouTube channels and is looking forward to GMing for the Misscliks and other channels!

Steven and I talk about having a day job in gaming while pursuing a musical hobby in his off hours, the reality of working quality assurance in the video game industry, taking out the trash in online game encounter design, how to manage the “crunch” cycle at the end of pre-release game development and staying chill when gaming with some of the biggest names in live streaming.

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Episode 8: Jared A. Sorensen, Game Designer

It was Australian gamer Steve Darlington’s describing Jared A. Sorensen as the “foetus horribilis” of the tabletop roleplaying game design set that got my attention. From there on it was all downhill as I followed Jared from the web forum RPGnet to The Forge and bought myself a copy of his game InSpectres, still the most fun tabletop roleplaying game I’ve ever played or game mastered (and would love to play or GM again regularly).

I managed to catch Jared on Facebook one Saturday and asked him about interviewing – it turned out he was available right there and then! I connected my recording kit and got a good half hour chat about his design process, his full-time job in game design and how empanadas are key to his upcoming martial takeover of New York City.

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