Tag Archives: designer

Resurrecting Great Games: Lukas Litzsinger, Episode 27

We talk a lot about career plans and focusing on goals when we think about where we want to be. But sometimes, you discover an opportunity that takes one of your side interests and shoves it off the pedestrian pavement and straight into your career path.

For Lukas Litzsinger, that opportunity was a job vacancy on the website of tabletop game publishers, Fantasy Flight Games. The vacancy was on the team behind his favourite game (A Game of Thrones – The Card Game), and though he’d studied journalism and copy writing in college, he pursued it – which led him to a career in game design and the chance to resurrect one of the best collectable card games of all time, Netrunner, in a new form.

Lukas took the time to sit down with me over Skype for a chat about how he came to work for Fantasy Flight Games, what designing games as a day job involves and just the recent explosion in interest in tabletop games means in this era of smartphone game apps and massive online multiplayer experiences – not to mention some mutual gushing about how awesome Android: Netrunner is!

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Making Video Games as an Employee and Solo: Henry Smith, Episode 23

Okay, you gamers out there. What’s your favourite game design studio? You know you’ve got one, just like you’ve got a favourite game platform. Wouldn’t you just love to work there, making video games like the awesome games you love to play?

Have you ever thought that even if you score that dream job, you might discover that there are things that you want to do with your passion for gaming, programming, design that you don’t have the spare time or energy to do?

Henry Smith had a pretty awesome job at BioWare, the makers of awesome games like Baldur’s Gate, Neverwinter Nights and, more recently, Dragon Age and the incredible science fiction trilogy, Mass Effect. Yet six months ago he decided to take a year off so that he could work on the personal projects that brought him joy.

I caught up with him a month or so after he released his first game, a science fiction themed iDevice app called Spaceteam, where you and one to three friends try and save your starship from utter destruction by pulling levers, twisting dials and yelling technobabble at each other. Though the game itself is free, Henry is earning enough money from the pay-to-download add-on packs to look at extending his time working solo.

I thoroughly enjoyed my chat with Henry about getting paid to play – by quitting getting paid to play!

UPDATE: After listening to this episode, please have a listen to my second chat with Henry during his (successful) Kickstarter campaign to fund a year’s worth of game development!

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