Tag Archives: app

Neil Rennison, Tin Man Games – Episode 111

Game director, producer, writer and designer Neil Rennison is the original founder of Tin Man Games, a company that brings the Fighting Fantasy gamebooks of Eighties childhoods back to life as apps. Neil has worked in the computer and video games industry for over fifteen years. He’s been involved in over fifty published games including such high profile titles as the Need For Speed series, Nascar series, The Sims series and the Tiger Woods Golf series for a variety of platforms including iPhone, DS, PSP, and Wii.

Neil has had a number of articles published in 3D World magazine & PC Format, has dabbled in university lecturing, is an adjudicator for government funding in games, and has given talks at various gaming conventions and gatherings of the International Game Developers Association.

Listen in for a great chat about the snowball effect, going freelance in the video game industry, being asked by the superstar in your business to adapt one of his works and that odd sensation of, “I could be perfectly happy staying where I am now – but…”

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Henry “Hengineer” Smith and the Spaceteam Admiral’s Club – Episode 34

UPDATE (8 July 2014): The Spaceteam Admiral’s Club Relaunch met its funding goal! Congratulations, Henry!

It’s been almost two years since Henry Smith quit his job at triple-A game studio BioWare to make his own games. In that time, his Android and iOS game Spaceteam has become a viral, independent hit.

Now Henry is reaching out to his community to fund another year of self-employed game development via a Kickstarter campaign. I had to pounce on the opportunity to not just spread the word, but chat with him (again) about life as a self-employed game developer living by his own rules, passions and schedule!

(Wouldn’t Hengineer Smith and the Spaceteam Admiral’s Club make a great title for a pulp novel?)

WARNING: Though I’m happy with the sound quality, the rush to get this up meant I didn’t edit out some audio problems at my end, mostly revolving around our dogs acting up. I owe a HUGE debt (and several bouquets of flowers) to my wife Vickie who got up on several occasions between 6AM and 7AM to deal with them while I chatted with Henry.

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Making Video Games as an Employee and Solo: Henry Smith, Episode 23

Okay, you gamers out there. What’s your favourite game design studio? You know you’ve got one, just like you’ve got a favourite game platform. Wouldn’t you just love to work there, making video games like the awesome games you love to play?

Have you ever thought that even if you score that dream job, you might discover that there are things that you want to do with your passion for gaming, programming, design that you don’t have the spare time or energy to do?

Henry Smith had a pretty awesome job at BioWare, the makers of awesome games like Baldur’s Gate, Neverwinter Nights and, more recently, Dragon Age and the incredible science fiction trilogy, Mass Effect. Yet six months ago he decided to take a year off so that he could work on the personal projects that brought him joy.

I caught up with him a month or so after he released his first game, a science fiction themed iDevice app called Spaceteam, where you and one to three friends try and save your starship from utter destruction by pulling levers, twisting dials and yelling technobabble at each other. Though the game itself is free, Henry is earning enough money from the pay-to-download add-on packs to look at extending his time working solo.

I thoroughly enjoyed my chat with Henry about getting paid to play – by quitting getting paid to play!

UPDATE: After listening to this episode, please have a listen to my second chat with Henry during his (successful) Kickstarter campaign to fund a year’s worth of game development!

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