UPDATE (8 July 2014): The Spaceteam Admiral’s Club Relaunch met its funding goal! Congratulations, Henry!
It’s been almost two years since Henry Smith quit his job at triple-A game studio BioWare to make his own games. In that time, his Android and iOS game Spaceteam has become a viral, independent hit.
Now Henry is reaching out to his community to fund another year of self-employed game development via a Kickstarter campaign. I had to pounce on the opportunity to not just spread the word, but chat with him (again) about life as a self-employed game developer living by his own rules, passions and schedule!
(Wouldn’t Hengineer Smith and the Spaceteam Admiral’s Club make a great title for a pulp novel?)
WARNING: Though I’m happy with the sound quality, the rush to get this up meant I didn’t edit out some audio problems at my end, mostly revolving around our dogs acting up. I owe a HUGE debt (and several bouquets of flowers) to my wife Vickie who got up on several occasions between 6AM and 7AM to deal with them while I chatted with Henry.
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What about you?
What’s your dream project?
If you’re a freelancer, how do you schedule your work and choose your projects?
How do you think the business in which your vocation exists could work better?
Links
- Spaceteam Admiral’s Club Relaunch on Kickstarter
- The original Spaceteam Admiral’s Club campaign on Kickstarter
Spaceteam on the iTunes App Store
Henry Smith’s address to the 2013 Montreal International Game Summit: Do or Die Share and Learn
What Henry’s Into Right Now
Hearthstone: Heroes of Warcraft